What is the goal?
- To converge for social play as many individuals' vectors in one place.
- To intersect for individual ransacking as many social vectors at once.
- To create so many vectors that no box can hold them back from the universe that is; to define a bolder universe and new paradoxes inspiring perpetual wonder and generalized re-evolution.
What is our game?
- How to expand the moment so that it spills out and over its current subjugations to the unliveabilities of the stasis-effect of the past and the never-arriving promises of the future?
- How to play dead time and its processes of purveyance out of the picture?
- How to play pre-auctioned time and its purveyance out of the picture?
- How to gift authentic life choices to any willing to live?
- Exploring the partially exploited and exploiting the partially explored?
What is our favorite game?
- Translucentization of saturation.
- Refusing the expected refusal by uping the ante.
- Demanding the payment of proof.
- Beyond the point of no return.
- Becoming the vanishing point.
- Shoeing in another's walk.
acting
counterfeiting
- event staging
- role playing
the choiceless choice matching game the situationist career guide choosing your place in the world out of your control choosing your slot in the best of all possible worlds choosing confinement choosing titles as in property choosing ways to sell yourself choosing ways to dull the pain choosing responses in a vacuum choosing cement shoe styles choosing who you want to run your life for you choosing what you want to run your life for you- billboards
- advertisement stickers
deriving
- how does the cityscape dictate feeling?
- how does the cityscape dictate thought?
- how does interactive language dictate the language of interaction?
- how do advertisements create roles?
detourning
- taking what is one step further
- over-nourishing the obvious
- making the public's misery more miserable by making it public
- making the public's pleasure more pleasurable by making it public
- pushing promises beyond their polite denial
- pulling down the pants of false consciousness
- baring the lies' truth by showing the truth buried in lies
defining (dictionaries)
- capturing the exchange of words for use
graffiti
Make the comment specific to what is experienced in that geography or it's just advertising. Tour the area beforehand to gather your thoughts, experience, and feelings about that psychogeography and its potentiality for subversion. Know what you're going to attack. Spontaneity leaves you open to having neither hindsight nor foresight. Random comments reap random results. Consciously separate your view as "third force" - neither pro-capital nor pseudo-anticapital. Note that nihilist, existentialist, culturist, reformist, and cynicist views are all part of the latter's fragments and eventually end up in the former's museums. "One more step..." is what you need to invoke apart from the abyssmal choices of recuperation.
You are out to tap into buried-alive refusal and suffocating desire - and want to give them a choice other than what is provided. This is where you have to be careful as you can drive them deeper into the suppressed zone by promising the same old song or by tearing away defenses and leaving them skinless in a world of salt.
hacking
- stripping away the comfort of self-reification
- turning the communication of things against itself
masking
- subtractive expose
- additive expose
mobbing
- making the gathering of the quantitative aware of itself via another force
plagiarizing
- comix with a juxtaposing attitude
- unifying seeming opposites; exposing false dichotomies
pranking
- slugs in meters
- thought bubbles
- voice balloons
ransacking
- history revealed between the pages of diminshed realities
- televisioning discussions from within
sifting
- filtering out the ambience of things
situation-creating
- creating game space that refuses borders of propertied time
- creating game time that refuses the tick-tocks of spatial fragmention